float4x4 WorldViewProj : WorldViewProjection;

float4 mainVS(float3 pos : POSITION) : POSITION{
        return mul(float4(pos.xyz, 1.0), WorldViewProj);
}

float4 mainPS() : COLOR {
        return float4(1.0, 1.0, 1.0, 1.0);
}

technique technique0 {
        pass p0 {
                CullMode = None;
                VertexShader = compile vs_2_0 mainVS();
                PixelShader = compile ps_2_0 mainPS();
        }
}

